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Tekken 7 review
Tekken 7 review









tekken 7 review

Playing local VS is as satisfying as it ever was, and the 30-something playable characters ensures no end to the match variety. If you need an opponent to practice combos on while you master a new character, but you’re tired of blocking, hop into Training mode. It’s exactly what it sounds, and what it’s always been. It’s a great way to practice against an opponent that punches back, but the Training mode is where you’ll want to be to learn the basics for each of the fighters.

Tekken 7 review series#

The omnipresent Arcade mode lets you battle a series of increasingly-difficult opponents, earning character experience, leading to periodic ranking matches in which you can level up your current fighter. Most of them seem more like those random filler episodes of Naruto, but they’re still perfectly fun matches. The companion to Story Mode offers several one-off vignettes single fights, featuring non-primary characters in the story, ostensibly to flesh out their role in the universe. Even then, they might take you back to the wild, controller-throwing 90s.

tekken 7 review

Voice acting aside, there are some fights that may frustrate less serious players, as some of the mechanics – a character glowing white doesn’t get staggered by attacks, making them largely untouchable to casual players – are poorly explained, and wholly inexplicable until you know what’s going on. Not to say the actor was bad, as he must be very talented to maintain that kind of mind-numbing consistency. It’s a mystery to me why anybody would do that intentionally, or why the YouTube comments I’ve seen seem to largely complain about the graphics, which are superb, but it’s literally the worst voice over performance I’ve ever heard. It seems unlikely that anybody could accidentally do that a perfectly-consistent cadence and tone I can only describe as, “Mr. Just be prepared to suffer through some impressively monotonous voiceover from the ever-present narrator in story mode. If you prefer something more absurdist, with a semi-erratic plotline, over-the-top characters, and some lost-in-translation dialogue, Tekken 7 is just the thing. Solo players looking for a serious, compelling story experience will have better luck with something from Nether Realm, which has produced some phenomenal cinematic narratives in its recent fighting games. The gear doesn’t detract from the game if you ignore it, and it adds something for a segment of the audience, so it’s definitely a net positive value. Whether that’s a good thing or bad thing will most likely depend on how much of a completionist you are, as it seems like filling out the gear for all the characters would be an impossible task, though someone has likely proven that wrong by this point. It does have the benefit of being entirely devoid of paid microtransactions, which is rare in a system that revolves around loot boxes. It’s a massive system, with unique gear for each character’s multiple slots, some of which even come with a special move attached. Collecting cosmetic items seems an unusual choice to me, but it’s not hard to understand the appeal of customizing characters for folks that enjoy that, and it’s easy enough to ignore for those that don’t. That’s not to say Tekken 7 doesn’t do anything new, as has been the trend for years, everything apparently needs RPG elements, and for some reason, the fighting genre chose inventory management. In a world of fresh, new-and-improved fighting games Tekken 7 is the old man on the porch, yelling at the kids to get off his lawn. Paul’s got some new moves, but all his old shenanigans are still around. One of King’s chain throws I learned in Tekken 3 still works, to the button. A slew of the characters have carried through the past 20 years since Tekken 3‘s ’96 release, and those characters don’t seem to have aged a day.

tekken 7 review

With Tekken 7, it might surprise you just how familiar the controls are. Fighters, on the other hand, are more about dexterity than strategy games, and if you played Tekken in the 90s, you’re not getting any more dexterous as you age, so keeping up with that sort of advancement can be far more difficult. Strategy games refined the menus and HUD to keep them approachable, as the amount of vital information increased with new systems and mechanics. In the past few decades, all genres have evolved – some more than others – in both elegance and complexity.











Tekken 7 review